AI Insights · Timothy · April 2022
Top 5 Third Person Games in Europe: Q1 2022 Performance
Discover the performance trends of the top 5 third-person games on a unified platform in Europe during Q1 2022, with insights into weekly downloads, revenue, and active users.
Throughout the first quarter of 2022, the top 5 third-person games in Europe showcased varied performance trends in terms of weekly downloads, revenue, and active users. This data, provided by Sensor Tower, offers a detailed look into the popularity and financial success of these games on both iOS and Android platforms.
PUBG MOBILE saw fluctuating revenue, peaking at approximately $4.1M during the week of January 17. Weekly downloads demonstrated a downward trend, starting at around 600K at the beginning of the quarter and dipping to roughly 485K by the end of March. Active users remained relatively stable, hovering around 12M throughout the quarter.
Genshin Impact: Natlan Launch experienced significant revenue spikes, notably reaching $3.9M in the first week of January and $3.1M in the last week of March. Weekly downloads steadily decreased from about 270K at the start of the quarter to around 180K by the end. Active users showed a moderate decline, starting at approximately 2.8M and ending at nearly 2.9M.
Guns of Glory: Lost Island maintained consistent revenue, with a peak of $1M in the last week of February. Downloads were relatively stable, fluctuating between 35K and 46K throughout the quarter. Active users saw a slight decrease from 159K at the beginning to around 155K by the end of March.
DRAGON BALL Z DOKKAN BATTLE exhibited varied revenue patterns, peaking at $1.5M in the first week of January and experiencing a low of $258K in early March. Downloads decreased throughout the quarter, starting at around 38K and falling to approximately 10K by the end of March. Active users showed a slight decline, starting at 509K and ending at around 450K.
Free Fire: 7th Anniversary had steady revenue, peaking at around $1M in the last week of December and maintaining around $674K by the end of March. Weekly downloads showed a downward trend, starting at approximately 443K and decreasing to about 330K. Active users saw a decline from around 11.5M at the start of the quarter to approximately 10.1M by the end.
These insights underline the dynamic nature of the mobile gaming market in Europe, with each game experiencing unique trends in downloads, revenue, and user engagement. For more detailed analysis and data, visit Sensor Tower.